Sunday, June 17, 2012

Stuff I need to post

Characters and Transformations

Characters determine the player's starting deck and play towards a particular theme as well as granting a specific trait that can be used throughout the game.


Current Ideas
Yankee - Fitness themed character. His special ability is to tap two fitness energy to gain 1 int energy. His deck starts with high Fit but low Int and Social.

Otaku - Int based character. Passive: TBD. High Int, low Social and Fit

Idol - Social based character. Passive: Inspire Something that can affect other players.

Princess - OK Fit, Good Int, OK Social. Starts with money. Passive: gain money whenever you go home to sleep.

Transformations:
These dictate the player's combat style and adds an extra effect to spells and abilities.
Each Transformation has three basic skills that use 1 of each energy type, a more expensive special attack, and passives that interact with other spell and ability cards.

Current Ideas:
Fire Themed Red
Lightning Themed Yellow
Heart Themed Pink
Wind Themed Green
Ice Themed Blue
Sound Themed Teal - Miku based transformation.

Character Modifications
These are additional changes that can occur in the game. There will be specific events that players can run into that will add an additional card to their character with new abilities.

Current Ideas

Neko-mimi - Obtained in the Neighborhood. You were just zapped by the local mad scientist's experimental laser and have transformed into a catboy/girl. Instantly gains fitness energy on the field, discards an int and social energy. Catty - New instincts take over. Remove one Int and one Social energy from the field into your discard pile. Kitty Power - Action, Tap, Discard a card from your hand. Gain 2 Fit energy.Pounce - Action, Tap , 2 Fit Fit. Attack a target with +2 damage. This attack gains first strike. 

Tiny God - Obtained at the Shrine - A strange feeling washes over you. You have now become a minor deity. Reborn - Discard your hand, draw 7 new cards. Special passive Mobile Prayer - Other players may now gain blessings by praying to the player instead of at the shrine. Praying costs 1 action energy and discarding a card from their hand. Special ability Blessed- Tap, Discard one energy card of any type from your field, pass one roll check.Special ability Divine Intervention - Tap, Discard one card from your hand. Prevent one damage that would be dealt to you. 
Vampire  - You meet a strange little girl at the shrine. She finds you interesting and turns you into a vampire. Creepy - Remove 2 Social cards from the field and place them in your discard pileSpecial Ability Noble Blood - Tap, Action, Discard card from hand - Gain two social energy. Special Ability Drain - Tap, 2 Int Int  Action - You sap a target, dealing 4 damage. For each damage dealt, you heal 1 HP and gain a +1 damage token for your next ability. Tokens are discarded on use or at the end of the turn.
Android/Cyborg - The Scientist accidentally transfered your mind into the body of an experimental android. Recalibrating - Discard 2 fitness energy from your field. Cybernetic intelligence - Action, Tap - Gain two Int energyRocket Punch - Action, 1 Fit Fit, Tap - Attack a target for +3 damage. 



I think I'm going to finish designing characters before getting into the cards that make up the decks. 


Posting more ideas when they come. 

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