Sunday, August 26, 2012

I should be doing something, but there's GW2.

Still working on Villains right now. Need to get out all the monsters with their abilities, then Lieutenants and then the ancillary spell cards. Course all work has been stupidly slow. If I'm not doing something I'm procrastinating. This all comes on the heels of GW2 launch in 2 days. Where I'm hoping its 1 for me for pre-ordering.

Coming up with interesting enemy abilities gets much harder once you have them down on paper and realize the amount of redundancy that can happen.

Well now I need to set and stick to a goal if I want to make any kind of serious progress. Which becomes kinda hard if I'm not staying vigilant. Or motivated.

Well try again this Friday, see if something sticks. Only one monster of 7 done. Need to do some research.

Posting later.

Wednesday, August 15, 2012

Oh hey, it's been a week.

Well it looks like its exactly 7 days since my last post. Been way too freaking busy doing stuff not related to this, and then too stupidly distracted playing games.

But I have a Villain deck more or less listed. 16 event cards, probably should be bumped to 20 or 30, 3 Lieutenants, which will be repeated, and 6 monsters, which should be like 8-10 maybe.

So right now posting for some sort of consistency. Going to see if I can get something concrete by Friday.

Another thing I got was watching the Extra Credits I took from it a message "What kind of message is your game telling." That is starting a game just from mechanics, or hook, or some other plain starting point the game will lose its direction without a consecutive message through the game. So I got thinking about what I wanted players to be thinking or noticing while they were playing, and I came up with "the evolution of the character." This I kinda had in mind, in the sense I wanted each archetype to be viable with any type of deck build, regardless of how their special works. The reasoning behind that would be a kind of life experience thing. Like a Yankee going Int would be the guy was always smart, but only now been able to properly express himself. Or the Princess going Fitness being able to act out more once she's with friends. So I want to say that the player should have a sense of the record of their character through their gameplay and how their final deck comes out to be.

So to that extent I want to remember to formulate gameplay around this idea. Which will need me to go back to my earlier ideas and do some scrutinizing. I think it'll all work, but eventually I'll have to go back so my ideas stay consistent.

Well back to thinking how my monsters will smash. And then see how well random numbers work.

Wednesday, August 8, 2012

Villain Deck Update, Other stuff.

Well it's been some 2 weeks since my last post, apparently. Temps got way up recently, so that kills motivation. Also staring at the release of Guild Wars 2 as well. Sooooo, yea.

Anyway, still getting some stuff down. Have some writing down. And getting some thoughts about the events as well.

Well gonna keep punching everything back on the notepad before pasting stuff here. Someone remind me to post again on Friday.

Out.