Wednesday, May 8, 2013

An Update for the sake of.

Posting an update because I've been making some progress on something this entire time and should mention it. 

Been working on what is a walkthrough of the game at this point. Going through each phase of the game step by step has allowed me to realize I've been missing some important shit. And some other holes as well. 

I've gotten to the end of the game, where the players are now confronted by the final villain herself, in this case (Negaverse analogue). I want to make this fight a bit more complicated than normal fights currently are, with 3 abilities decided on a d6, but will have to keep it from requiring another player to have to figure out her AI constantly in the fight. 

One thought was to use the villain's hand in the combat. Throughout the game these cards are stacking up, while being used for the plots and events on the board. But given the random nature of the cards, I could expect cards to still build up. Incorporating these into the fight in some way would be an easy to read additional mechanic for the players. 

This will have to work out on its own though, being busy and procratinaty isn't helping. Might as well stop the procrastinating. Like 8 months ago. 


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