Monday, March 18, 2013

Fitness Card Idea and then other junk

Finally decided fitness attacks are going to be fighting game style chain attacks. Each fitness attack ability would have a classification: light medium, heavy, jump, and knock-up. Each attack can be used on its own, or can be stacked in a certain order for bonus effects. Each attack will also have an initiative requirement to perform, and some attacks will change your current initiative.

The core of this idea is the light > medium > heavy combo concept. On their own, each attack has a base damage. When chained with the proper attack by being used in a sequence, a secondary effect takes place. For 1 star attack, its a bit of extra damage. For more advanced moves, like a leg sweep, it can disable the enemy for one move. In this case it just removes one die from the enemy's attack.

Tier 3 abilities would be like supers with a failure rate that can be mitigated with the right chain attack.

Social I think I'll create these catagories:

Enhancements: cards that buff individual abilities.

Trainers: You take time out of combat to gain ranks with a trainer. Each rank grants a new ability to use with this card.

Companions: These act like a normal ability that are played and tapped.

Instants: Played from hand spells that can happen at any time.

Items: I guess I'll need this slot if Bento heal kits are going to stay social cards.

So far I got sorcery spells for int. Played from hand. Have other cards play up that style.

Gonna go from here.

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