Wednesday, February 27, 2013

More Card Thoughts

Post for the sake of post. Cause if I don't I don't post anyway.

Got the villain deck card numbers hashed out. One thing I think would be an issue is as more plots are performed, the fewer plots are there to draw from. I also have nothing planned for when a villain deck runs out, nor how fast it would possibly occur. Considering one rule is that the villain's hand is never really discarded, only spent cards would enter some sort of graveyard, and unused cards will show up in the hand eventually, though like solitaire, there can be a sequence of a stack that cannot move given how the type of combinations, which leads to a standstill. Don't want that happening.

Another thought is how do I want social to play out? There were buffs, but buffs don't win fights. I had the idea of "mentor" companions, that during the board phase you build them up by spending actions on them, and you then unlock abilities based on how often you visited them. This gives Social cards a type of attack that's companion based rather than ability based. Of course what kind of disparity should this ability be with others?

Another thought are marking attacks. Basically subsequent attacks on the same target gain some kind of benefit. But that is just a fancy attack. Sync was the other idea. Attach to another ability being played, perform that ability alongside. This all really plays into how do I want decks to be built? If I think in terms of MtG decks, those are usually single color, because you don't want to run into the issue of drawing the energy you don't need at any given time, and homogeneity makes sure that doesn't happen. But if I'm thinking of Fit/Int/Social energy as stats rather than energy, that means a character is rather a mix of these three energies, which for one makes the starting deck awkward. If energy is being cycled into the deck, then that adds the risk of getting cards you don't need. But do I want players to always build a mix of cards from all three types, or allow single color decks to survive? Or do something where all cards have a colorless use and a bonus if the right energy is used.

Anyway more posting to come later so more thoughts can get down.

Just spent the whole day randomly writing this thing. Huh.

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