Monday, December 3, 2012

Finally getting something

Started jotting down event ideas for the board.

Thinking that all skill cards should have dual use for combat and non combat purposes. Stronger cards may be single utility.

Starting with school events. These should be simple to complete and are only good for common/uncommon skills.

Other locales will have more variety in energy requirements and resolution choices.

Original idea was that if you needed a different energy type to resolve an event, you could tap one other energy type to roll a d4 for a chance of the energy you wanted, or do a roll for a 5 up on a d6 to convert one energy to another. This is to facilitate single energy decks or other energy shortages. Need to decide if this should be a general rule or regulated to specific events.

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