Wednesday, July 4, 2012

Transformation Choices.

Transformation Choices.

Red - Fire Theme - Uses a Burn system. Attack abilities add a stack of burn on the target. Targets with burn take damage equal to the number of tokens at the end of this player's turn. Tokens stack up to 2 per target.
Fit - Attack the target for 1 damage. Add 1 burn token to the target
Int - Detonate - Deal damage equal to the number of burn tokens on the target.
Social - Defend. Reduce the incoming damage to target player by 1. Play this as an interrupt. 
Special - Blaze Kick - 2FI - Attack a target for 3 damage. Apply 1 burn on the target. Any burn tokens added over the limit are used as additional damage to the target. 


Blue - Ice Theme - Frost system. Direct damage abilities grant the player 1 Frost token. The player can use 2 tokens whenever they damage an enemy to place an Ice Wall in front of that target. That target has to break through the wall before being able attack normally. The player can shatter these walls to damage the target. Additional applications strengthen the first wall to a maximum of 5. Max 6 tokens on the player
Fit - Shatter - Choose a target. Shatter deals damage equal to the HP of the ice wall and 1 damage for every 2 tokens on the target. 
Int - Ice Shard- Attack a target for 1 damage. Add one Frost token. 
Social - Ice Wall - Consume 3 Frost tokens, place a 1 HP wall in front of a player. 
Blizzard - Deal a total of 5 damage to all enemies, max 2 damage per enemy. 


Green - Wind Theme - Tailwind. After a successful ability, the next ability played allows the player to untap one energy card after that ability is resolved. 
Fit - Gust - Attack a target for 1 damage.
Int - Healing Wind - Heal target for 2 health.
Social - Initiate - Increase a player's initiative by 1 until the end of their turn. Play this as an interrupt. 
Special - Tornado - Deal 2 damage to a target and tap that target. 


Teal - Sound Theme - Shockwave - All abilities gain trample. If an ability defeats an enemy the remaining damage can be transfered to the next target. -1 damage for each transfer. Cannot be transfered unless the first target is defeated. 
Fit - Power Chord - Deal 1 damage to a target. 
Int - Ballad of Encouragement - Place a +1 damage token on one of your abilities. You can only have one out at a time. This counts as an enchantment.
Social - Healing Ballad- Heal 2 damage split among any targets you choose. 
Special - Sonic Blast - 1 Fit Int  - Deal 3 damage to a target. If you choose to discard 1 card from your hand, repeat this ability a second time. 


Yellow - Lightning Theme - Charging. Successful abilities grant a charge. Whenever the player activates an ability, the player can tap 1 action energy and consume all charges to increase the ability's power by the number of charges consumed. When this ability is used charges are not gained by that ability. Max 4 charges can be held at any time. 
Fit - Charge - Gain 2 charges.
Int - Bolt - Deal 1 damage to a target. 
Social - Bolster - Consume 1 charge, increase the power of an ally's ability by 1. 
Special - Deal 3 damage to the target, Gain 2 charges. 


Pink - Heart Theme - All attacks and abilities used heal the player for 1 hp. 
Fit - Quick Attack - Attack a target for 1 damage. First Strike.
Int - Charge your happiness. Gain 1 heart token.
Social - Place a 1 HP shield on an ally. 
Special -Heart Beam - Deal 3 damage to an enemy. If the player has a Heart token, deal another 4 damage. Consume the token afterwards. 

Now on to general abilities. 

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