Monday, May 28, 2012

Board Layout


3 Possible zones
School - This area is for gaining Fitness energy and Intelligence energy. 
Residential - For sleeping, which lets you reshuffle your deck, gaining social energy, and some random events. Two key features would be an old couple you help out and the secret science lab, where the crazy scientist will occasionally "recruit" players to help with experiments. 
Commercial District - This is where most of the shopping will happen for equipment. This is also where you can work to earn money and social energy as well.

Places to be included
  • Old Couple's Home - Gather social energy
  • Home Base - Where players go to when disabled, reshuffle their decks, at home situations.
  • Mad Scientist Lab - Gather special technology items and other random positive/negative events. Main purpose is to be able to introduce cat girl transformations and other fictional features.
  • Family Restaurant - Work here to gain social energy and money. 
  • Shopping Center - Buy items and gain social skills. 
  • Classroom - Gain int energy and skills
  • Field - Gain fitness energy and skills.
  • Fortune Tellers house - Trade in unwanted skills for other items or energy. Also a place to get magical items.
  • Shrine - Lab for magical themed items. Gain Vampire from here and other magical effects. 
Each zone will have one deck with events for all the areas and a street area. The street area are free events, but they are mostly negative or non consequential, with a few good events, such as running into strangers that become companions. 

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