Character Creation
Each player character is made up of 5 stats: Fitness, Intelligence, Social, Movement, and Health/Vitality
- Fitness is used for physical attacks and activities. This is going to be Red energy.
- Intelligence is used for the magic attacks and for thinking activities. This is going to be Blue energy.
- Social is used for group activities and support abilities. This is going to be Green energy.
- Movement is for general purpose energy. This energy is used for moving around the board and drawing event cards from each location. I'm not too set on using the energy to move as well as card draw. Or use move for special movements that take you someplace other than the major hubs. This can also be considered "Time" energy, since in a way it represents what you can get done in a single turn.
- Health is just the number of Hit Points a player has before they get knocked out.
After that they draw their transformations. Each transformation will have a theme, something that will alter abilities and additional stats to the player during combat. Like a fire themed character will say work off a burn counter on the enemy, which the player can consume for bonus damage. Or a support type class that grant benefits to the other players on certain moves.
For one I would like to create a Miku transformation based on sound abilities.
Each player has a starting deck for their character, and then starting abilities for their transformations.
Hum, maybe the energy cards should also be shuffled in, and you play them like you would in MtG.
And as a way to prevent power creep have certain events or abilities that would require them to discard energy cards to be reshuffled into the deck.
As well as saying "discard an energy card, grant automatic 1 pass count to an event" so if you really wanted to you would have to cut into your stats in order to gain potential bonuses for later in the game.
Well next up will be character building and then some thinking into how turns work.
But first, stare at the TERA buy screen some more.
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