So now I'm just going to throw some stuff out.
- Reconsidering card rules and functions, to change combat up a bit. Currently the design has the concept around permanents and energy cards to summon them, but that got me thinking that all that promotes is winning a card through an event, then cycling the deck till you could play that card. Cause vanilla magic rules revolved around a static deck and a discard pile. If I wanted to make this more deck buildy, that means more card cycling. Mage Knight does this by playing with the hand, as do other deck building games. However, I would like to keep some sort of field so there's still a degree of preparation and not relying on the draw. So to do this I'm considering the following
- All abilities can be tapped twice by default. First tap is normal and keeps the card on the board. Second tap discards the card into the discard pile.
- Probably a better idea is to have each ability have separate tap and discard actions, and you can only perform one or the other. Problem here is what kind of space do I have left for an out of combat ability (and should that also get two activation's as well) along with flavor art and all the other card information.
- Think I'm going to take out the counterattack part of combat. This was also a thing from Magic with attacking and defending monsters. Rather than a normal occurrence, its will only happen due to special counterattack abilities, like damage shields or on hit triggers. This would cut down on the number of special attributes I can put to an ability, and keep the number of necessary resolutions low.
- Energy cards can now be played to the field tapped (wait a turn to use) or active (use now and discard afterwards) instead of having to pay one energy to place one. I don't think that latter plan let players get into the game fast enough.
This does mean I need to go back through my ability card list, which I had to do anyway to implement out of combat abilities. Those are still good given my resolution types. After I get some better free time I'm going to dedicate myself to writing this out. Have something by Sat.