Current Work.
Red - Fire Theme - Uses a Burn system. Attacks add a stack of burn on the target. Targets with burn take damage equal to the number of tokens every time they attempt to perform an action. Tokens stack up to 3. Burn can be consumed to deal damage equal to x2 of the number of tokens on the target.
Fit - Attack the target for 1 damage. Add 1 burn token to the target
Int - Detonate the target. Deal damage equal to x2 the number of burn tokens on the target.
Social - Defend. Reduce the incoming damage to target player by 1.
Special -
Blue - Ice Theme - Frost system.
Green - Wind Theme - Tailwind. Abilities following a successful attack gain a bonus modifier to their effect.
Teal - Sound Theme -
Yellow - Lightning Theme - Charging. Successful abilities grant a charge. At 3 or 5 charges, the player can increase the damage on the next ability, reduce the cost of the next spell by 1, or directly deal 2 damage to a target.
Pink - Heart Theme -